Definitions – How Programming Languages Model Asynchronous Program Flow

In the previous chapter, we covered asynchronous program flow, concurrency, and parallelism in general terms. In this chapter, we’ll narrow our scope. Specifically, we’ll look into different ways to model and deal with concurrency in programming languages and libraries.

It’s important to keep in mind that threads, futures, fibers, goroutines, promises, etc. are abstractions that give us a way to model an asynchronous program flow. They have different strengths and weaknesses, but they share a goal of giving programmers an easy-to-use (and importantly, hard to misuse), efficient, and expressive way of creating a program that handles tasks in a non-sequential, and often unpredictable, order.

The lack of precise definitions is prevalent here as well; many terms have a name that stems from a concrete implementation at some point in time but has later taken on a more general meaning that encompasses different implementations and varieties of the same thing.

We’ll first go through a way of grouping different abstractions together based on their similarities before we go on to discuss the pros and cons of each of them. We’ll also go through important definitions that we’ll use throughout the book and discuss OS threads in quite some detail.

The topics we discuss here are quite abstract and complicated so don’t feel bad if you don’t understand everything immediately. As we progress through the book and you get used to the different terms and techniques by working through some examples, more and more pieces will fall into place.

Specifically, the following topics will be covered:

• Definitions
• Threads provided by the operating system
• Green threads/stackfull coroutines/fibers
• Callback based approaches
• Promises, futures, and async/await

Definitions

We can broadly categorize abstractions over concurrent operations into two groups:

  1. Cooperative: These are tasks that yield voluntarily either by explicitly yielding or by calling a function that suspends the task when it can’t progress further before another operation has finished (such as making a network call). Most often, these tasks yield to a scheduler of some sort. Examples of this are tasks generated by async/await in Rust and JavaScript.
  2. Non-cooperative: Tasks that don’t necessarily yield voluntarily. In such a system, the scheduler must be able to pre-empt a running task, meaning that the scheduler can stop the task and take control over the CPU even though the task would have been able to do work and progress. Examples of this are OS threads and Goroutines (after GO version 1.14).

Figure 2.1 – Non-cooperative vs. cooperative multitasking

Note

In a system where the scheduler can pre-empt running tasks, tasks can also yield voluntarily as they do in a cooperative system, and it’s rare with a system that only relies on pre-emption.

We can further divide these abstractions into two broad categories based on the characteristics of their implementation:

  1. Stackful: Each task has its own call stack. This is often implemented as a stack that’s similar to the stack used by the operating system for its threads. Stackful tasks can suspend execution at any point in the program as the whole stack is preserved.
  2. Stackless: There is not a separate stack for each task; they all run sharing the same call stack. A task can’t be suspended in the middle of a stack frame, limiting the runtime’s ability to pre-empt the task. However, they need to store/restore less information when switching between tasks so they can be more efficient.

There are more nuances to these two categories that you’ll get a deep understanding of when we implement an example of both a stackful coroutine (fiber) and a stackless coroutine (Rust futures generated by async/await) later in the book. For now, we keep the details to a minimum to just provide an overview.